A unique twenty-four camera 8k 3D cinematic video camera systems capture accurate immersive imagery that truly transports the viewer. The multi-resolution production process suits the highest quality merged wrap-around projection displays, VR/AR headsets and Google cardboard, now and in the future.
Single frame synchronisation of the cameras image sensors across all frame rates is achieved through a network of twenty-four microcontrollers. This allows both accurate stereoscopic images and structure-from-motion photogrammetry when either the camera or subject is in motion.
A portable workstation with a large power pack sufficient to run multiple GPU cards allows the processing and preview of critical 360 takes, scans and 3D audio on location for immediate quality control. This eliminates the need to process data back at the studio and return to reshoot if problems are found. It also allows more flexible creative approaches.
A sophisticated set of tools is used to obtain accurate colour and metrology master shots. These include 360 RAW images, a unique array of precision three dimensional test objects and a twenty-four coordinate dynamic lighting acquisition system. Together these ensure accurate capture.
Highly accurate location determination is a requirement of any precision recording and survey work, we extend this across both our scanning and Photogrammetry by incorporating, real time kinematic Precision GNSS into the Cornerstone Camera.
A location system maintains internet connectivity through a Proxicast Lan-cell enterprise class router. This enables a powerful dedicated local area network for system control whilst enabling location correction service data synchronisation through diverse data paths to the internet via mobile and satellite links.
WE CREATE PURPOSEFUL VIRTUAL REALITY PRODUCTIONS
We develop virtual and augmented reality tools for your enterprise that drive efficiency, reduce cost and improve quality and safety.
For applications such as technical training, operations, maintenance, safety briefing, equipment and facility familiarisation, head-worn Virtual Reality technologies allow workers to develop a deeper understanding and orientation. Augmented Reality displays allow staff to concentrate on the task at hand, rather than swivelling between their work and a computer or manual.
Together mixed reality enables workers to be more agile and effective in their jobs, be it in a factory, laboratory, warehouse or field service operation.
Accurate VR training simulations enable safer operations.Process-based tasks can be achieved more efficiently with information and tutorials in a heads-up AR display, recreate real work sequences and phases for training purposes using virtual reality equipment for knowledge base queries and workflow navigation,
Mixed reality, the internet of things and big data are interacting across industries, For customers, who want to harness these tools we support a range of technologies for enterprise deployments.
Solutions for Todays and Tomorrow’s Technology
Versatile Master Shots and Models
Optimised for popular platforms
Easy Distribution, Download, Stream or Sideload
Operations and Field solutions for the Enterprise
Flexible repurposable 3D Assets
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Superb high-resolution stereoscopic, ambisonic captures for powerful storytelling and environment experiences
SPATIALLY MAPPED AMBISONIC SOUND
NATURAL STEREO DEPTH
ABOUT HISTORY AND CULTURE
ABOUT RESEARCH AND DEVELOPMENT
OF HERITAGE AND ACCOMPLISHMENT
Compelling story telling with factual content development for the arts and cultural heritage sector
Recording, documentation and virtual/digital display of museum, gallery collections and heritage assets.
Providing the same services to private clients and commercial institutions
Provide increased public access to object stories that are contained in collections and associated information.
In-house production capability with key partners
Exhibitions, installations and events with key partners
Additional audio-visual and multimedia production
Creation and delivery of educational cultural content to education and learning providers
SIMULATE AND TRAIN
We develop virtual reality tools for your enterprise that drive efficiency, reduce cost and improve quality and safety
ORIENTATION & FAMILIARISATION
IMPROVED MEMORY RETENTION
HAZARD AWARENESS & INCIDENT RESPONSE
DISSEMINATION & EDUCATION
PROCESSES & SEQUENCES
VISUALISE AND LEARN
Virtual Reality offers accessible three dimensional representations of mixed data types, enabling greater comprehension and fast assessments
Transforming Awareness Tools
Dynamic 3D Environments
Change and Impact
IN THE NEWS
ΔVR system and mobile studio delivers cutting edge 360 content for the BBC
The filming was timed to to coincide with the public testing of the world’s fastest car in October 2017. Narrated by Top Gear’s Chris Harris the film went viral, trending #2 on YouTube, as well as gaining more than 650,000 views on Facebook achieving over 1.1 million online views in three days.
The period of time people watched the film for was three times that seen as standard for Facebook and Youtube streaming videos, further confirming that 360 storytelling via streaming media is engaging the audience at a more than superficial level.
Originally shot in 8K 3D ambisonic along with a selection of more compact professional cameras the shots subsequently being lowered in resolution and compressed to extend accessibility to the broadest number of devices. The challenge was different to that of obtaining painstaking accuracy, instead it was one of fully capitalising upon the systems delivery potential under very tight time constraints both on the one-time shoot and during the short post production which entailed all footage being stitched on our portable system. This would not have been possible without the sterling work carried out by Producer-Director Andrew Brown of (Defecto Films), 360 editor – Mike Chapman, Camera – Spencer Marsden (BBC), Location Sound – Jimmi Stewart, Sound Design – Chris Timpson and John Hendicott (Aurelia Soundworks) and of course narrator Chris Harris, Executive producer Sam Smith and the BBC
The BBC held its VR Box event providing an opportunity for people to encounter high quality Virtual Reality for the first time. The day consisted of a number of presentations including BBC R&D.
The ΔVR Camera system was on display resulting in a stream of questions from passers many of whom thought it might be a robot! Later in the day we demonstrated some transporting natural scenes from around britain that were captured by the system in cinematic 360 3D video with spatial sound.
It became apparent that many people had tried “VR” in the form of low resolution streaming on cardboard equivalents and gimmick scenes, however, four minutes spent in a higher quality experience made a complete change to their assessment of the technology.
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